I
enjoy games, board games, role-playing games, computer games, you name it. I was not fortunate enough to have a well-rounded childhood that entitled me to put away childish things. I blame my parents. But, fuck it, I like games. Playing games beats the shit out of reading Moobie the Sodomizing Cow (see picture). And I, for one, am happy and recommend that more people play games. It’d keep them off the streets and would probably reduce the likelihood of being rear-ended by farm animals.
Time to play is sacred. I have fun gaming and I’m quite serious about it all, which is why I believe that there are some people who shouldn’t play games at all. For those kind of anal retentive fuckers and sore losers, I suggest nothing short of a full lobotomy. Most importantly, though, there are those that shouldn’t role-play at all; people who have so little imagination they are incapable of dealing with a metaphor, let alone a complex interaction in an imaginary world. Luckily for those people, there’s still the new D20 and ADD system. Yes, I am quite aware that this is an unfair generalization, people with imagination but no social skills can also play those games. Don’t get me wrong, I’m not saying that the systems are at fault. I’m merely pointing that the morons that have attempted to follow one of our game and couldn’t, ended having meaningful gaming life with new the AD&D system.
Where does all this angst and bitterness come from? Well, that’s a fair question. It comes from having to role-play with morons. Morons who think that the only purpose behind role-playing is to gather XP and have better statistics than the other players (they know who they are). It also comes from having to deal with people who are abnormally fucking insecure and selfish. So much so that they believe that the role-playing session should be dedicated to their own unhinged personas - screw the others. Luckily, I know I won’t be dealing with her anymore.
As has been mentioned in a couple of other places on this site, I’ve been role-playing for a number of years. And, recently, I’ve been accused and harassed by a nostalgic friend of mine berating me for ignoring the beginning of it all: the days of high adventure with Tharador McAbre, Faustus Nox, and Derack Lightbringer. [sigh] In view of these well-placed guilt-attacks, I have put together this page. I will add more stuff to it, when I get to it. But, if anyone has any suggestions or details they would like to forward (hmm, Bruce?), I beseech them to do so. I am also planning to scour my archives and cupboards for images and bric-a-brac from the past. In the meantime, please look over these rediscovered gems:
Expert Set: This module came free with the Expert Set. It scared players, as every DM thought it was their sworn duty to take them through an obviously rehashed ‘Treasure Island’. This was back in the days, of course, when T-Rexes had penises shaped like warriors… D&D Character Sheets

Character Sheet: You knew you were a dedicated role-player (i.e.: had no life to speak of) when you spent good arcade-game money buying the official D&D character sheets. For some fucked-up reason, TSR had decided that bright orange was the best color for character sheets. I’ve still to sue them for permanent retinal damage.

Dungeons and Dragons: Dungeons and Dragons, for those of you who are not familiar with the fascinating nerd world of role-playing, is the grandfather of them all fantasy games. This is the Dungeons and Dragons Basic Set Player’s Manual. This was the portal to role-playing for any boy in the 80’s. You weren’t anyone unless you owned a copy.

Star Frontiers: Star Frontiers was a hideous game in so many ways, I don’t know what to call it. This is an advert for it. Even the flying aliens (Yozarians, I do believe) were retarded. In this game you could pretend you were in Star Trek, except without your testicles.

RPGA: I can’t believe that, once upon a time, I was envious of the members of the RPGA. Or, as they put it: “in the arena of the most avid role players”. In retrospect I’m glad I wasn’t and managed to retain a modicum of coolness.